Montreal’s Learning Bird Moves to New Headquarters

CEO: ‘Larger space to accommodate growing team, better

support our international teaching, learning community’


MONTREAL, April 14, 2015 Learning Bird, an award-winning K-12 edtech company, has moved its corporate headquarters to larger offices in Montreal to accommodate its increasing employee and business growth.

According to Henry Ryan, CEO of Learning Bird, this week’s move to 5165 Sherbrooke West, Suite 410, represents a considerable increase in size to 5,000 square feet, and will allow the company to serve as a hub for training teachers and to host professional learning for the educational communities it serves.

“Our move marks another exciting milestone for our startup,” Ryan said. “We’re thrilled not only to find a new, larger space to accommodate our growing team, but we now have the ability to better support our international teaching and learning community.”

Since it was founded in 2011, Learning Bird headquarters were located at 88 Sherbrooke West. Today, Learning Bird boasts a team of 20, and also has a U.S. satellite office near Chicago. The company in the past year alone has received three different industry commendations, including third place at TiEQuest 2014 in Toronto, Canada’s largest business venture competition.

The new offices – utilizing the latest in collaborative technology – will serve as host to regular educational workshops series, such as building digital lessons for classrooms and engaging classes through video.

A differentiated learning application, Learning Bird empowers students to solve their own homework problems by using a proprietary algorithm that recommends crowd-sourced, teacher-generated lessons specific to students’ individual needs and aligned to their local curriculum standards. Learning Bird’s library of digital lessons features resources in a broad range of subjects, spanning grades kindergarten to 12.

For more information, visit

About Learning Bird |

Learning Bird is an innovative online learning tool for K-12 student success, powered by multiple perspectives. Its proprietary learning algorithm matches digital lessons from teachers to the local curriculum, textbooks and personalized recommendations for each student. Learning Bird’s new cross-curriculum alignment engine allows students grades K-12 to access a wider range of lesson perspectives in order to find that “a-ha” moment. When a lesson helps students understand, Learning Bird’s algorithm learns more about how they learn and also shares revenue directly with the teachers who added the lesson.

************************************************************************************* partners with Games4Ed on new game-based learning initiative - A professional social network for the education community

PRINCETON, NJ, April 15, 2015 –, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other immersive learning strategies in schools, to expand and deepen collaboration on game-based learning.

Why games? High-quality games are unique in that they provide all three pillars necessary for learning success: high engagement of the learners (have you ever watched someone totally engrossed in a game?); effective learning (game players learn both academic content and higher-level skills such as collaboration, problem solving, and persistence); and embedded assessment (games provide immediate feedback to players and can track competencies without the need for external testing).

Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015. The group is establishing collaborations between educators, researchers, game developers, publishers and policy makers to further the use of games and other immersive learning strategies in schools to help the education sector fulfill the mission of preparing all children to become successful 21st century learners and citizens. Games4Ed is a non-profit organization, and the directors are Larry Cocco, Mitch Weisburgh, and Lucas Gillispie.

Games4Ed will be using the platform to create private working groups to support their broad-based education industry collaboration. They will also be partnering with to co-host the Game-Based Learning community on, which has grown to nearly 9,000 K-12 and higher education educators, who are collaborating on integrating the principles, assessment advantages, and motivating aspects of games into learning. Games4Ed joins the Education Technology Industry Network of SIIA, ISTE GSN, and ISTE VEN, as a content co-host of the professional learning community.

Games4Ed’s partnership with launched with a webinar presentation by Lucas Gillispie and Steve Isaacs on “More Than Fun & Games: The Games4Ed Initiative.” Lucas and Steve are game-based learning educators and members of Games4Ed. Their presentation introduced the Games4Ed mission and its goals for ensuring that games are considered effective tools for learning. Lucas and Steve also shared how they successfully introduced game-based learning at their own schools, as well as tangible examples of effective game-based learning practices.

Lisa Schmucki, founder and CEO of, commented, “We are delighted that can support the Games4Ed initiative both as a platform for their working groups and also as a co-host of the Game-Based Learning community. Our community will help them expand awareness of their work, and the community will benefit from learning about the advances they make in the field.”

Mitch Weisburgh, Co-founder and Director for Games4Ed, said, “We would like to thank and the other hosts: the ETIN division of the SIIA, and the ISTE Games and Simulation and Virtual Environment Networks. provides such a magnificent platform for conversations between thousands of stakeholders interested in moving education out of the industrial age. We are awed by the quality and quantity of educators we can talk to on, who are participating in and leading these efforts.”

Educators and game-based learning advocates are invited to join the free Game-Based Learning PLC to stay informed about upcoming webinars, join in discussions with peers and experts, and gain access to valuable resources.

Educators, researchers, game developers, publishers and policy makers are invited to register for Games4Ed to receive its quarterly newsletter, participate in a pilot program with students, or join a Working Group.

Organizations interested in learning about sponsoring the Game-Based Learning PLC may contact Lynn Scott, Senior Program Director for, at

For more information, contact: 

Lisa Schmucki, Founder and CEO,
908-407-2755 |

Mitch Weisburgh, Co-founder and Director, Games4Ed

About is a free professional learning and social network that makes it easy for educators to collaborate, share innovative ideas, and improve teaching and learning.’s professional learning communities host free webinars and online discussions that help educators learn about new ideas and practices from experts and peers. has just launched edWeb.TV, a PD-on-demand premium service that makes it easy for educators to search and view over 500 of’s exceptional webinar archives. Professional development is critical to help teachers and school leaders keep up with all of the change in education. Schools and districts lack the time, expertise, and funding to provide the professional development educators need. fills that gap. Visit to learn more. Follow us on Twitter @edwebnet.

About Games4Ed

Games4Ed is a nonprofit organization established for collaboration between educators, researchers, game developers, publishers and policy makers to further the use of games and other immersive learning strategies in schools to help the education sector fulfill the mission of preparing all children to become successful 21st century learners and citizens. Games4Ed is developing criteria for evaluating games; studying sustainable models for creating, deploying, and supporting games; facilitating research and pilots of high quality games; exploring the interoperability between games and school learning and data systems; and examining how games assess competence, for both academic content and 21st Century skills. Learn more at Follow us on Twitter @Games4Ed.



Hearlihy catalog a drafter’s dream
Pitsco Education

PITTSBURG, KS (April 14, 2015) — Drafting requires many different tools to create precise, intricate designs. From compasses to architect scales and more, the April 2015 Hearlihy Drafting & Supplies catalog has everything a drafter needs.

Hearlihy catalog cover

Choose from among numerous kits designed to meet a variety of classroom needs. The Beginner’s Drafting Kit is a good starting point and includes a bow compass; an architect scale; a 6″45°/90° triangle; an 8″ 30°/60° triangle; an eraser shield; a sandpaper pencil pointer; a soft white eraser; and H, 2H, and 6H pencils. Kits such as the Mechanical Drafting Kit and the Engineer Graphics Kit are also designed for different emphases.

While the prepackaged kits from Hearlihy cover most essentials, sometimes schools have specific needs. Custom drafting kits can be created by ordering a combination of drafting tools and materials that the teacher can assemble into individualized sets for students. Custom drafting kits require four to six weeks for delivery. Contact a Hearlihy sales representative to order custom drafting kits.

But drafting tools and equipment aren’t the only items found in theDrafting & Supplies catalog. Quality materials and curriculum in the areas of furniture/printers, screen printing, model building, transportation, flight, alternative energy, manufacturing, and criminology are also featured.

To learn more about these offerings, request a free copy of the catalog, download it online, or call 800-835-0686.


Apperson’s Evo Academic and Evo Social & Emotional Named Finalists in the 2015 SIIA CODiE Awards

 Apperson Logo blue

Online K-12 assessment programs recognized in two education categories


Charlotte, N.C. – April 14, 2015 Evo Academic and Evo Social & Emotional Learning (SEL), both Apperson Evo modules, were named finalists in the 2015 Software & Information Industry Association (SIIA) CODiE Awards, the premier awards for the software and information industries. Evo Academic was chosen in the Best K-12 Course or Learning Management Solution category and Evo SEL was chosen in the Best Instructional Solution in Other Curriculum Areas.


The SIIA CODiE Awards have more than 85 categories and are organized by industry focus of Content, Education, and Software. The Best K-12 Course or Learning Management Solution category recognizes the best digital learning system to manage curriculum-based content, student access and use, diagnostic and remediation programs, data management and reporting tools for K-12 educators while the Best Instructional Solution in Other Curriculum Areas recognizes the best application focusing on non-core curriculum areas for students in the PreK-12 or postsecondary market.


“To be recognized by the industry-leading SIIA CODiE Awards validates our mission to help schools have a positive impact on every aspect of a child’s learning, from academic to social/emotional,” said Bill Apperson, chairman of the board of Apperson. “Today’s educators face enormous pressures to provide individualized learning for students. Apperson platforms help educators transform assessment data into actionable information to meet the needs of all learners.”


Evo Academic enables educators to create and deliver assessments either online or in paper form and then access this assessment data in the cloud. Educators who use bubble answer sheets can scan these into Evo Academic’s online interface. The system also encourages collaboration by allowing educators to share effective questions and assessments with their colleagues.


The Evo SEL is an assessment system that allows educators and after school providers to measure social and emotional competence, school achievement and lifelong success in order to focus on students’ SEL skills development.  The system is based on the Devereux Student Strengths Assessment (DESSA), an assessment designed to identify students who are at risk for overall social emotional difficulties.


“This year’s finalists are breaking ground with new business models and innovative products. We are pleased to recognize the best in educational technology with these 157 products,” said Karen Billings, vice president and managing director of the ETIN-SIIA. “I look forward to honoring them all in May at the Education Industry Summit.”


The SIIA CODiE Awards have been recognizing product excellence for 29 years. This year’s program features 28 Education categories, several of which are new or updated to reflect the latest industry trends and business models. Winners will be announced during a special awards dinner at the Education Industry Summit in San Francisco on May 5, 2015.


To learn more about the 2015 SIIA CODiE Awards, visit


To learn more about Apperson Evo, visit .


About SIIA
SIIA is the leading association representing the software and digital content industries. SIIA represents approximately 800 member companies worldwide that develop software and digital information content. SIIA provides global services in government relations, business development, corporate education and intellectual property protection to the leading companies that are setting the pace for the digital age. For more information, visit


About Apperson

Apperson’s K-12 assessment solutions help educators develop a 360° panorama of the student and his or her strengths, as well as areas of opportunities, that can inform curriculum decision-making and create positive learning outcomes. Whether it’s DataLink scanners, or the Evo assessment platform, Apperson’s products support and encourage a holistic learning and development approach by helping teachers turn assessment data into actionable information.


Edsby Selected by Kawartha Pine Ridge for District-wide Deployment

Rollout to teachers, students and parents now under way across region

ONTARIO, Canada (PRWEB) April 14, 2015

Edsby, an innovative cloud-based education engagement platform that connects K-12 students, teachers and parents using smartphones, tablets and the web, has been selected by Kawartha Pine Ridge District School Board (KPRDSB) for district-wide deployment after a rigorous procurement and evaluation process.

The district of 34,000 students and 3,450 staff wanted a solution that tied in tightly with the board’s existing IT systems and that supported its approach to assessment and reporting for all teachers and students uniformly in the district.

“Edsby integrated very quickly and effectively into our key district infrastructure, including our student information system and our authentication system,” said Ron Plaizier, CIO at KPRDSB. “This has been key in getting teachers on board quickly; all of their classes and class rosters are automatically managed for them by Edsby, and they log in using their standard district credentials.”

Edsby has been designed to be easily customizable so that each organization can have Edsby support its unique approach to assessment. “At KPRDSB we are working collectively to implement and align our practice with Growing Success, the Ontario Ministry of Education’s policy for assessment, evaluation and reporting,” said Jennifer McIlmoyle-Parsons, Instructional Leadership Consultant at the board. “Edsby supports educators to collect and reflect upon observations about student learning through the categories of the Ministry’s achievement charts while expressing ongoing learning using levels, and progress indicators before evaluation.”

“Communication with students and parents has been designed to emphasize learning and provide teachers opportunities to apply professional judgment at critical reporting timeframes. Using the calendars, progress indicators and ongoing learning focus posted by teachers, parents are supported with information about their child’s learning journey,” said McIlmoyle-Parsons.

KPRDSB joins the growing list of education organizations in the U.S. and Canada now using Edsby. “We’re delighted to have Kawartha Pine Ridge as a customer and we look forward to expanding the ways Edsby can contribute to engagement and positive student learning experiences in their district,” said John Myers, President of Edsby.

About Edsby
Edsby is a modern, purpose-built learning management system (LMS) for K-12 that enables school districts and private schools to have meaningful engagement between teachers, students and parents using the technologies that have become pervasive in people’s lives. Edsby is developed by CoreFour, a team that has been building scalable, reliable software systems for education organizations around the world for almost 30 years using the latest technology and standards. Edsby is a registered trademark of CoreFour Inc. Learn more at


ABPathfinder Receives National Microsoft Health Innovations Award


MS HUG 2015_Winner_NEW

Developer of cloud-based software for autism therapy honored for improving patient care

OVERLAND PARK, KS – (April 14, 2015) –ABPathfinder, Inc., developer of a cloud-based software tool to improve the efficiency and effectiveness of autism therapy, has been named a recipient of Microsoft’s 2015 Health Innovation Awards for enhancing the quality of patient care through analytics.

For nearly two decades, Microsoft’s awards program has recognized health organizations and technology solution partners that use Microsoft devices and services to streamline clinical processes, boost clinician productivity and operational performance, and improve the quality of patient care. Microsoft announced the 2015 winners today at the HIMSS Annual Conference and Exhibition in Chicago.

“The health care industry is prioritizing the adoption of modern technology and cloud services to scale for clinician needs and enable higher quality care for patients,” said Michael Robinson, vice president of Health and Life Sciences at Microsoft. “This year’s Microsoft Health Innovation Award recipients are advancing the goals of improved patient-provider interactions and increased clinician productivity through their pioneering use of Microsoft technologies to achieve health care solutions.”

ABPathfinder’s groundbreaking software captures and graphs real-time data, allowing for efficient tracking of skills, behaviors and goals. The software’s advanced analytics empower therapists and special education teachers to develop informed strategies, lesson plans and individualized therapy plans for children with autism or cognitive impairments. ABPathfinder leverages Microsoft’s Azure cloud technology to securely store sensitive data and allow access to client information from various devices and locations.

Studies demonstrate that ABPathfinder improves measurable outcomes, with patients acquiring skills up to 20 percent faster, and conserves resources, cutting administration and planning time by 50 percent. The software was recently named the top special needs solution in education by EdTech Digest. ABPathfinder announced major enhancements to the software’s appearance, navigation and backend features at the CEC 2015 Convention & Expo last week.

“Therapy centers and schools are using our software as a time- and money-saving solution, reallocating their focus on paperwork to patients and students,” said Jeff Blackwood, president and CEO of ABPathfinder. “We’re honored to receive this prestigious award and look forward to continue working with Microsoft’s technologies to improve the care ­– and ultimately, lives – of individuals.”

Nominations were submitted by hospitals, health systems, clinics and organizations around the world. An esteemed panel of industry experts judged this year’s winners on how their solutions are delivering groundbreaking results and producing better health outcomes for more people. Recipients will be highlighted on Microsoft’swebsite and health blog.