Mimio Publishes New Guidebook of Free Lessons and Activities for Collaborative Learning

 

Cambridge, MA Sept. 14, 2015 – As teachers head back to their classrooms for a new school year, Mimio is offering its second go-to-source for promoting collaboration skills in students of all ages, from kindergarten through grade 12. The new guide, Collaborate to the Core! 2, is a follow-up to its 2013 sought-after instructional resource. It shares more helpful tips on how to establish a collaborative environment in classrooms and provides relevant and engaging lessons, organized by subject matter and grade level.

 

Available for download at http://news.mimio.com/collaborate-to-the-core-2015-pr

at no charge, the 36-page guide includes “7 Tips to Your Collaborative Classroom Makeover,” which discusses how teachers can arrange their classroom to promote more collaborative learning. There are lessons in math, language arts, science, and social studies for three grade ranges encompassing the K-12 spectrum. All lessons meet the Common Core State Standards, include tips, and can be used with or without educational technology.

 

“Research shows that collaborative learning develops higher-level thinking and that students who work together understand and retain information better than students who work on their own,” said Stevan Vigneaux, director of product management at Mimio. “Equally important is the development of social and interpersonal skills that blossom with cooperative learning. The lessons in our new guide bring a new dimension to learning that encourages discussion, cooperation, open-mindedness, a variety of viewpoints, higher-order thinking skills, and debate – all elements that help students learn how to collaborate with others and thus become better educated individuals, ready for the work world.”

 

One example of the collaborative lessons within the guide is a social studies lesson for grades three to five, called “Who Can Vote?” In the lesson, the teacher uses an interactive whiteboard or printed handouts to display a scrambled list of characteristics that describe voters and non-voters within the United States (the guide provides sample content). Students are divided into groups, each of which will use a mobile device with the MimioMobile™ app or a copy of the handout. Each group sorts the characteristics into voters and non-voters. They can use the app along with the MimioStudio™ Collaborate feature to let the whole class view their results, or one student from each group can present their findings.

 

According to Vigneaux, “As educators work to incorporate this new teaching and learning model, educational technologies can streamline the process as well as enhance students’ interest and engagement. However, we made sure to include non-technological alternatives for every lesson in the guide because we want to also help teachers who have little or no access to interactive technologies. Collaborative learning is the ‘new normal’ in K-12 pedagogy, and it’s too important to students’success to risk leaving anyone behind.”

 

For more free lessons and activities centered on collaborative learning, educators can visit www.mimioconnect.com/collaborate2.

 

 

About Mimio

Mimio is a global leader in interactive teaching technologies that offer a better way to learn and an empowering way to teach. A portfolio company of Skyview Capital, Mimio creates award-winning, innovative, and affordable hardware and software that increase teacher effectiveness and student engagement in K-12 classrooms. For more information, visit www.mimio.com. Follow Mimio on Twitter @MimioTechnology and “Like” us on our Facebook page atwww.facebook.com/Mimio.Technology.

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MUZZY LANE SOFTWARE AWARDED LIBRARY OF CONGRESS GRANT TO DEVELOP KID CITIZEN

Leading Game-Based Learning Company Tapped to Develop Mobile Apps for K-5

 

NEWBURYPORT, Mass., Sept. 14, 2015 — Muzzy Lane Software today announced it has received a grant from the Library of Congress to develop Kid Citizen, a set of online and mobile learning products for early grades focused on Congress and civic participation.

“It is wonderful to have the support of America’s national library behind our efforts to combine game-based technology with valuable civics content to advance student learning,” said Bert Snow, VP of Design, Muzzy Lane.

Snow will serve as principal investigator for the grant, with Drs. Ilene and Michael Berson, Professors in the Department of Teaching and Learning in the College of Education at the University of South Florida, serving as co-principal investigators.Muzzy Lane was one of three organizations selected by the Library of Congress from thirty-three proposals.

 

“We are excited to work with all three of the organizations selected to develop the online interactives and mobile apps,” said Lee Ann Potter, Director of Educational Outreach, Library of Congress. “The proposals they submitted reflected both creativity and enthusiasm for providing students with engaging tools to learn about Congress and civic participation.”

 

The Teaching with Primary Sources program is the Library of Congress’s premier educational outreach program for teachers. The goal of the program is to provide professional development for teachers focused on enhancing their ability to embed digitized primary sources from the Library of Congress into inquiry-based instruction that builds student literacy, critical thinking skills and content knowledge.

 

The learning products developed by Muzzy Lane will provide authentic, age-appropriate interaction with primary source materials, based on strong research and pedagogy, engaging children to explore civics and government concepts through historical sources, and connect what they find with their daily lives.

The resulting mobile and online resources will be freely available for use by educators, and the tools and templates will enable users to add new content and create new episodes for use in instruction.

 

About Muzzy Lane:

Muzzy Lane Software is a technology company powering game-based learning. The company has developed award-winning products with McGraw-Hill Education, Cengage Learning, Pearson Education, and National Geographic. Earlier this year, Muzzy Lane received a grant from the Bill & Melinda Gates Foundation to explore applications of game-based learning for non-traditional learners.

 

About the Library of Congress:

The Library of Congress, the nation’s first federal cultural institution and the largest library in the world, holds more than 160 million items in various languages, disciplines and formats. The Library serves the U.S. Congress and the nation both on-site and in its reading rooms on Capitol Hill and through its website at loc.gov.

 

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