2016 DimensionU Department of Defense Math Games a Hit!

Student Teams Representing Navy, Air Force, and Army Compete in STEM Video Game Event


Richmond, Virginia – May 12, 2016 – Award-winning, educational video game developer, DimensionU, Inc. hosted the 3rd Annual Department of Defense Math Games Tournament this week at four military research laboratories around the country. Middle school students from four states competed in 6th, 7th, and 8th grade level teams.   Each location represented a branch of the military and their respective STEM Outreach offices. Grade level teams from each location participated in five multiplayer rounds of mathematics-based video game play using DimensionU’s gaming platform.  Similar to other DimensionU competitive educational gaming events, the tournament took place in a virtual, first-person action video game world, where students compete and interact as teams solving mathematics problems.  The tournament was augmented with live video communication across the four states, allowing students to see their respective challengers.


“Our Department of Defense Math Games Competition exemplifies the engagement power of using video games in the classroom as an inclusive way to support instruction for all students,” said Steven Hoy, CEO of DimensionU, Inc.  “Enabling diverse, multi-grade level groups of students to collaborate and compete in a virtual, math-based video game environment from around the country is not only exciting, but scalable throughout the entire education system. We congratulate all participating students, teachers and schools and greatly appreciate the opportunity to make this available through the STEM Outreach efforts of military installations.  We look forward to the continued expansion of these efforts, “ added Hoy.


In South Carolina, SPAWAR Systems Center Atlantic (U.S. Navy) sponsored school teams from Dorchester Two school district in the North Charleston, SC area.   In New York, the Griffiss Institute and the Air Force Research Laboratory sponsored students from Rome City Schools in Rome, NY.  In Illinois, the U.S. Army Construction Engineering Research Laboratory (CERL) sponsored students from the Urbana 116 School District in Champaign, IL.   In New Jersey, the U.S. Army Armament Research Development and Engineering Center (ARDEC) at Picatinny Arsenal, sponsored students from the Diocese of Paterson Catholic Schools, in Parsippany, NJ.


Results of the event were as follows:  For the 6th Grade Competition, Gregg Middle School (Navy-SC) took first place, Staley Upper Elementary School (Air Force-NY) took second and Urbana Middle School (Army-IL) placed third.  For the 7th Grade Competition, Gregg Middle School (Navy-SC) placed first, All Saints Academy (Army-NJ) placed second and Urbana Middle School (Army-IL) placed third.  For the Mixed Grade Level-A Competition, Alston Middle School (Navy-SC) took first, Staley Upper Elementary School (Air Force-NY) placed second and Urbana Middle School (Army-IL) placed third.  In the Mixed Grade Level B Competition, Dubose Middle School (Navy-SC) placed first, Staley Upper Elementary School (Air Force-NY) took second and All Saints Academy (Army-NJ) took third.


Visit DimensionU”s Facebook page to see pictures: http://bit.ly/2016DODMathGames.

For more information on DimensionU, please visit www.dimensionU.com .


About DimensionU, Inc.

Since 2007, DimensionU, Inc. has set a new course in the development of innovative multiplayer educational video games. Through its collaborative, content-rich, immersive learning environments, DimensionU offers a highly engaging, research-based, instructional enrichment tool in mathematics and literacy for elementary, middle and high school students in the U.S. and Canada.


CodeMonkey partners with Sunburst Digital

to bring its proven coding curriculum to U.S. classrooms


NEW YORK, NY & HOFFMAN ESTATES, IL — May 12, 2016 – In President Obama’s “Computer Science for All Initiative” (announced in the 2016 State of the Union) he states we should offer“every student the hands-on computer science and math classes that make them job-ready on day one.”


Software programming and critical thinking are the new building blocks for our children to compete within a 21st century global workplace. Teaching coding effectively requires an equal understanding of the technology discipline and sound classroom instruction. Successful programs must be tested and proven in real-world, everyday school environments.


CodeMonkey teaches programming basics in a language known as “CoffeeScript” through game-based learning. CodeMonkey is endorsed by Israel’s Ministry of Education and provides instruction to 253,000 students in Israel. Their proven approach emphasizes learning a useful, real programming language through an intuitive and highly engaging online game. The solution includes companion lesson plans, assessments and online professional development, allowing any teacher to make a positive impact in the classroom. Israel, often referred to as “The Startup Nation”, has more scientists and technicians per capita than the U.S. CodeMonkey students go on to work at innovative high-tech companies that Israel’s economy relies on to help propel them in this global economy. Now, CodeMonkey is offering that proven methodology with Sunburst Digital for U.S. classrooms.


“CodeMonkey emphasizes learning the syntax associated with coding, similar to how the best language arts programs expand upon a student’s grammar and comprehension to foster great writing,” says Joe DeSario, GM of Sunburst.  In the game, users control a monkey to catch bananas by writing lines of code, ensuring all students are learning and engaged at the same time. “The students have really enjoyed CodeMonkey,” says Roger Coy, Director at Three Rivers Charter School. “They treat it like a game, especially the self-created challenges section.”


No prior coding experience is necessary in order to teach with CodeMonkey. CodeMonkey is now available from Sunburst at http://codemonkey.sunburst.com


About Sunburst: Sunburst has connected educators with technology and digital content solutions for three decades. We sell, support, and provide curriculum services directly to schools. Our solutions are found in more than 95% of US school districts. We selectively work with educational development companies launching products by helping schools and partners take risk out of innovation. We believe implementing instructionally sound digital content solutions enhances teaching and raises outcomes.


About CodeMonkey Studios: CodeMonkey Studios was founded in 2014 based on Jonathan Schor’s successful experiences in teaching young children to code through playful activities. CodeMonkey Studios is a team of experts in technology, gaming and pedagogy who together solve the equation of learning to code. Today, CodeMonkey is bringing fun, knowledge and opportunity into the lives of millions of learners around the world.